Motion Math's visual, adaptive games help students master the most challenging K-6 standards. Based on growth mindset research, Motion Math builds math fluency, conceptual understanding, and a love of challenge.
Founded by engineers and educators from Stanford School of Education's Learning, Design, Technology program, Motion Math's suite of nine games has received rave reviews, over 5M total downloads, 4 Parents' Choice Awards, a Spark Design award, and many others. The first efficacy study for a tablet educational app examined Motion Math: Fractions; the published research found the game improved test scores 15% and attitudes towards fractions by 10%. In 2017, Motion Math was acquired by Curriculum Associates, the makers of the instruction/assessment solution i-Ready; Motion Math's learning games will now reach millions of K-8 students.
If you'd like to use your technical skills to help children learn, we're hiring: motionmathgames.com/about/careers/
Founded by engineers and educators from Stanford School of Education's Learning, Design, Technology program, Motion Math's suite of nine games has received rave reviews, over 5M total downloads, 4 Parents' Choice Awards, a Spark Design award, and many others. The first efficacy study for a tablet educational app examined Motion Math: Fractions; the published research found the game improved test scores 15% and attitudes towards fractions by 10%. In 2017, Motion Math was acquired by Curriculum Associates, the makers of the instruction/assessment solution i-Ready; Motion Math's learning games will now reach millions of K-8 students.
If you'd like to use your technical skills to help children learn, we're hiring: motionmathgames.com/about/careers/
Location: United States, California, San Francisco
Employees: 1-10
Founded date: 2010
Investors 4
| Date | Name | Website |
| - | 500 Startu... | 500.co |
| - | Stanford A... | stanfordaa... |
| - | Ulu Ventur... | uluventure... |
| - | StartX | startx.com |
Mentions in press and media 18
| Date | Title | Description |
| 08.11.2017 | Learning Games Startup, Motion Math Moves to a New Home: Curriculum Associates | In its 48-year history, Curriculum Associates has acquired only one company. That count will now double, thanks to the addition of a small team that has navigated the twists and turns in the educational gaming market over the past seven yea... |
| 08.11.2017 | 10 things in tech startup you need to know today | Tianhao Zhang trains a robot to manipulate wires using VR tele-operation. Credit: University of California – Berkeley Good morning! Here is the startup news you need to know this Wednesday. A unicorn startup, Compass, is now valued at $2 B... |
| 03.06.2015 | Can Games and Digital Tools Help Students Take Fewer Tests? | Motion Math has been trying to solve a tough problem: Can digital tools assess for student mastery within the content so that students don’t have to take so many tests? The San Francisco startup is trying to crack the puzzle with the help o... |
| 02.04.2015 | Using Gaming To Flip The Script On Autism | Sam Blanco Contributor Sam Blanco is an applied behavior analyst, working with students ages 3-14 in NYC. For the past ten years she has worked with students with Autism Spectrum Disorders and other developmental delays. Editor’s Note: Sam ... |
| 21.11.2014 | The future of homework is … video games | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. For many students, the mention of homework evokes a sense of dread. Ask any parent and chances are they, too, have a strong opinion abo... |
| 21.11.2014 | The future of homework is … video games | For many students, the mention of homework evokes a sense of dread. Ask any parent and chances are they, too, have a strong opinion about the value of homework. Educators and researchers are divided on the issue. In the last decade, an emph... |
| 19.08.2014 | How NewSchools Picks Its Investments | Our Seed Fund supports high potential entrepreneurs developing technology solutions for the biggest challenges in K-12 education. We look for areas where the power of technology can improve our education system and its ability to maximize t... |
| 15.10.2013 | What Can Farmville Teach Educational Game Developers? | Zynga built the social gaming industry around what used to be an overlooked demographic: middle-age females. Now it hopes to repeat its success in another sector where many big game companies have fallen: education. In October 2012, Zynga.o... |
| 23.09.2013 | 7 Ways My Classroom Is Better Because I Connect | Being connected is not easy. I’ve spent three years on Twitter building relationships and co-moderating and participating in education chats. I am constantly reading (and writing!) blogs; all this in the pursuit of being a better teacher. A... |
| 05.05.2013 | Zynga.org Teams Up with NewSchools Venture Fund to Create Ed-Tech Accelerator | According the the company’s blog (read here), Zynga.org is partnering with NewSchools Venture Fund to create a new ed-tech accelerator. The initiative, which will officially kick off this summer, will focus on enhancing the quality and reac... |
Show more